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Old Jan 20, 2008, 03:43 PM // 15:43   #321
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Can anyone explain me what is guard cause I really wonder what is it. I allwyas see my heroes attack at guard
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Old Jan 20, 2008, 06:44 PM // 18:44   #322
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is this 3 necro build works good if my character is magical character?
like monk, elementalist.
or is there a better build?
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Old Jan 20, 2008, 07:00 PM // 19:00   #323
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sabway owns everything every prof anytime:P
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Old Jan 20, 2008, 09:16 PM // 21:16   #324
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Quote:
Originally Posted by miprat
So is there any other option beside jagged bones? I dont have that elite and I have read that is what causes the MM to be slow and out of aggro range.
Its not jagged its deathnova. They like to spam this at the worst times, so out of battle I disable it.
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Old Jan 21, 2008, 01:01 AM // 01:01   #325
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If your going up against high level foes even though it's an inconvenience let him cast death nova a few times then flag him like right into enemy aggro, then as soon as the minions rush off unflag him. Works for me and adds damage quickly.
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Old Jan 21, 2008, 01:48 AM // 01:48   #326
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Quote:
Originally Posted by Destro Maniak
Can anyone explain me what is guard cause I really wonder what is it. I allwyas see my heroes attack at guard
They only attack when something attacks the group. That's what guard is.
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Old Jan 21, 2008, 05:38 AM // 05:38   #327
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Quote:
Originally Posted by Sab
This is basically a cut-down version of the HA Jagged Bones build. You don't need to micro anything, it's pretty much PvE on auto pilot. (used this to vanquish the Jungle by the way, this should work well anywhere else.)

Updated version:

N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

Curses: 12+1+1
Soul Reaping: 12+1
Restoration Magic: 3

[SS Necro;OAhjYwHc4Q5BCN2BlB7OYgVVJXA]


N/Rt
[skill]Weapon of Remedy[/skill][skill]Splinter Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

Soul Reaping: 8+1+1
Restoration Magic: 12
Channeling Magic: 10

[WoR Necro Healer;OAhjYghsoOYbMm0cyNMHnV1kL]


N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Remove Hex[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]

Death Magic: 12+1+1 or 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9

[Jagged MM;OANTUYT+yZpWFQD4hWS9IgUVB]


Original version:
i love this build and i use it a lot but the big problem i have wit it is wat i'd do wit nf missions when i'm forced to use a certain hero. also can u tell me the runes and insignias used?

Last edited by ryu_okunato; Jan 21, 2008 at 06:08 AM // 06:08..
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Old Jan 21, 2008, 08:56 PM // 20:56   #328
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Quote:
Originally Posted by ryu_okunato
i love this build and i use it a lot but the big problem i have wit it is wat i'd do wit nf missions when i'm forced to use a certain hero. also can u tell me the runes and insignias used?
well gate of maddness doesnt req a particular hero so you can make the SS guy spoil victor and go. I dont think any other mission are hard. And you cant use MM in some missions so lvl6 dunkoro will do just the same good*lol* I hate that we forced to use particular heroes
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Old Jan 21, 2008, 09:01 PM // 21:01   #329
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BTW can someone pls ping a Spoil Victor Build.
TY
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Old Jan 21, 2008, 11:10 PM // 23:10   #330
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Quote:
Originally Posted by Destro Maniak
BTW can someone pls ping a Spoil Victor Build.
TY
i can't access gw atm but i do remember the skills for the gate of madness one. they were
vampiric gaze, spoil victor, lifebane strike, enfeebling blood, life siphon, blood ritual, demonic flesh and either rez signet or reg rez
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Old Jan 22, 2008, 01:26 AM // 01:26   #331
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Anyways. Usually for those missions that forces you to use certain heroes, it boils down to what you can do without. For example, if healing is not a concern, you can drop the necro rit for that hero & bring another monk hench. But of course, it boils down to personal preference.
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Old Jan 22, 2008, 02:22 AM // 02:22   #332
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i guess tat'll help me a bit
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Old Jan 22, 2008, 07:19 AM // 07:19   #333
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Well a 10/10 for the maker of these builds. I used it with a healer, earth, protection and Interrupt henchies, and myself a water ELE. Doing the complete Glints challenge in under 20 minutes.

Big UPS.
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Old Jan 23, 2008, 02:22 AM // 02:22   #334
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Quote:
Originally Posted by Cropheus
Well a 10/10 for the maker of these builds. I used it with a healer, earth, protection and Interrupt henchies, and myself a water ELE. Doing the complete Glints challenge in under 20 minutes.

Big UPS.
i wonder if i could do tat with me being a tank?
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Old Jan 23, 2008, 02:53 AM // 02:53   #335
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If you are a tank, take Mark Of Pain on your curse hero & you will see dmg flying.
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Old Jan 23, 2008, 02:54 AM // 02:54   #336
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i'll try tat althought wat would i replace it for?
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Old Jan 23, 2008, 09:47 AM // 09:47   #337
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I m not too sure for case. But for me, I play an offensive smiter. I took out Pure Was Li Ming and replace it with Mark of Pain. Even the minons attacking triggering MOP without me doing melee is nice enuff. Alternatively, you could try ancestor's rage for a less conditional dmg.
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Old Jan 23, 2008, 10:44 AM // 10:44   #338
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i steamrolled right through half of tyria with these

(Dunkoro, Talkora or Ogden) Mo/A: word of healing, vig spirit, cure hex, spotless soul, watchful healing (yea i know), dark escape, return, restore life

(Master of Whispers, Olias, Livia) N/D: Aura of the Lich. Dark Bond, infuse condition, mystic regeneration, bone horror, bone minions, blood of master, sig of lost souls

(Vekk, Zhed, Souske) E/Me fireball, archane echo, mind blast, meteor shower, auspisious incantation, rodrogt invoc., fire attunement, breath of fire

and some henchies. works like a charm
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Old Jan 23, 2008, 01:35 PM // 13:35   #339
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I like the SAB build but i dont like splinter weapon at the n/rt.. And I also add rising bile + putrid bile on the Jagged when I dont need the prot skills (HM in Tyria for example).

I have my questions about the guy above me. Hero's with arcane echo? PvE healers with return? Q_Q
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Old Jan 23, 2008, 04:05 PM // 16:05   #340
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Quote:
Originally Posted by Lots of People
Mark of Pain
I actually disagree with the use of MoP whether you're running physical damage or not, heroes use it far too often and it has a large energy cost. Splinter Weapon gives you nearly the same return on damage, synergizes with Wielder's Boon, and is in the same attribute as Ancestor's Rage. Splinter also triggers on wands/staves/elemental weapons.
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